The content is data
Rooms, props, characters, items, rules, conversations, hints and scripts are plain TypeScript objects. Every
tool can read, check and play them.
on: [{ verb: 'use', a: 'pipe', b: 'tank',
do: [{ minigame: 'pipes' }, { set: 'tank_drained' }] }]
A Studio on the real engine
Place things in rooms, edit the storyboard panel by panel, see every sprite sheet, and get the checks again
after every save. Alone in your browser, or hosted for a team.
An offline web game
A PWA that installs and plays offline after the first visit, played by touch or keyboard, with a download
budget and every file's licence accounted for.